{
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    "id": "sc_gen_354927",
    "title": "Create one transparent sprite sheet for a 2D side-view pi...",
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    "prompt": "Create one transparent sprite sheet for a 2D side-view pixel survival game. Exactly nine separate centered objects arranged in three rows and three columns, no labels or frames. First row: mature oak tree, mature pine tree, mature desert palm tree. Second row: a small oak sapling with two leaves, a small pine sapling, a small palm sapling. Third row: a compact grass tuft, a compact yellow wildflower plant with leaves, a branching desert cactus. Match simple industrial game terrain tiles: broad flat geometric color clusters, very sparse detail, about three solid colors per material, hard pixel edges, no glow, no gradients, no shadows outside the silhouette, no fuzzy texture. Trees designed on an approximately 80 by 128 pixel grid; saplings grass and flower designed on 32 by 32 grids and clearly recognizable when tiny. Show enlarged square pixels consistently. Keep all objects separated with ample transparent spacing, each full plant including its bottom visible, frontal side view with trunk or stem meeting the bottom center. Mature trees should have simple large leaf masses and a clear trunk; seedlings must be distinct young plants rather than miniature mature trees. True transparent background.",
    "summary": "Create one transparent sprite sheet for a 2D side-view pixel survival game. Exactly nine separate centered objects arranged in three rows and three columns, no labels or frames. First row: mature oak tree, mature pine...",
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    "promptBlocks": [
      {
        "label": "Prompt",
        "content": "Create one transparent sprite sheet for a 2D side-view pixel survival game. Exactly nine separate centered objects arranged in three rows and three columns, no labels or frames. First row: mature oak tree, mature pine tree, mature desert palm tree. Second row: a small oak sapling with two leaves, a small pine sapling, a small palm sapling. Third row: a compact grass tuft, a compact yellow wildflower plant with leaves, a branching desert cactus. Match simple industrial game terrain tiles: broad flat geometric color clusters, very sparse detail, about three solid colors per material, hard pixel edges, no glow, no gradients, no shadows outside the silhouette, no fuzzy texture. Trees designed on an approximately 80 by 128 pixel grid; saplings grass and flower designed on 32 by 32 grids and clearly recognizable when tiny. Show enlarged square pixels consistently. Keep all objects separated with ample transparent spacing, each full plant including its bottom visible, frontal side view with trunk or stem meeting the bottom center. Mature trees should have simple large leaf masses and a clear trunk; seedlings must be distinct young plants rather than miniature mature trees. True transparent background."
      }
    ],
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        "title": "Create one transparent sprite sheet for a 2D side-view pi..."
      }
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    "categorySlug": "illustration",
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