{
  "generatedAt": "2026-10-03T00:57:00.237Z",
  "item": {
    "id": "sc_gen_353962",
    "title": "Item Crystal Pickup, Reward Level Up, UI Menu Confirm",
    "mediaType": "audio",
    "imageUrl": "https://media.meowa.ai/public/frontend/template-image/SoundPackCover.png",
    "videoUrl": "",
    "spine": null,
    "sideScrollingMap": null,
    "thumbnailUrl": "https://media.meowa.ai/public/frontend/template-image/SoundPackCover.png",
    "category": "Sound Effect",
    "prompt": "Four DISTINCT action game SFX, each one isolated event starts immediately, close dry microphone, strong punchy transient, concise decay, no background music, no electronic beeps, no voices. Generate individually in this exact order: 1. single crystal pickup tiny clear glass clink and bright short wooden mallet note; 2. level up ascending acoustic celesta and bright orchestral chime reward, short clean flourish; 3. menu confirm tactile wooden button click, tiny metal latch, very short; 4. player hurt compact body punch and low rough grunt-like breath made from air, no spoken voice",
    "summary": "Four DISTINCT action game SFX, each one isolated event starts immediately, close dry microphone, strong punchy transient, concise decay, no background music, no electronic beeps, no voices. Generate individually in th...",
    "createdAt": "2026-10-02T06:20:43.044318Z",
    "pinnedAt": "",
    "width": 1024,
    "height": 1024,
    "author": {
      "displayName": "2435005976"
    },
    "generationInfo": {
      "workflow_id": "sound_effect",
      "agent_type": null,
      "template_id": "default",
      "template_display_name": null,
      "rendering_mode": null
    },
    "promptBlocks": [
      {
        "label": "Prompt",
        "content": "Four DISTINCT action game SFX, each one isolated event starts immediately, close dry microphone, strong punchy transient, concise decay, no background music, no electronic beeps, no voices. Generate individually in this exact order: 1. single crystal pickup tiny clear glass clink and bright short wooden mallet note; 2. level up ascending acoustic celesta and bright orchestral chime reward, short clean flourish; 3. menu confirm tactile wooden button click, tiny metal latch, very short; 4. player hurt compact body punch and low rough grunt-like breath made from air, no spoken voice"
      }
    ],
    "media": [
      {
        "mediaType": "audio",
        "imageUrl": "https://media.meowa.ai/public/frontend/template-image/SoundPackCover.png",
        "videoUrl": "",
        "spine": null,
        "sideScrollingMap": null,
        "title": "Item Crystal Pickup"
      },
      {
        "mediaType": "audio",
        "imageUrl": "https://media.meowa.ai/public/frontend/template-image/SoundPackCover.png",
        "videoUrl": "",
        "spine": null,
        "sideScrollingMap": null,
        "title": "Reward Level Up"
      },
      {
        "mediaType": "audio",
        "imageUrl": "https://media.meowa.ai/public/frontend/template-image/SoundPackCover.png",
        "videoUrl": "",
        "spine": null,
        "sideScrollingMap": null,
        "title": "UI Menu Confirm"
      },
      {
        "mediaType": "audio",
        "imageUrl": "https://media.meowa.ai/public/frontend/template-image/SoundPackCover.png",
        "videoUrl": "",
        "spine": null,
        "sideScrollingMap": null,
        "title": "Combat Player Hurt"
      }
    ],
    "publicPath": "/showcases/sc_gen_353962/",
    "categorySlug": "sound-effect",
    "categoryPath": "/gallery/category/sound-effect/",
    "seoPublicOptIn": true
  }
}
